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Project Description

Core game services, frameworks and templates for desktop, mobile and web game developers.

Project Home Page

Welcome to the Habitat Project.

Project News

Kickoff officially planned for 11/11/11! Follow us on Twitter @HabitatStatus for developer news!

Project Name

Habitat

Summary

Habitat is a set of tools to create ecosystems for games, including game marketing and seo tools, player and community services, payment tool integration, engine and asset frameworks and more.

Project Goals

  • Create an Ecosystem Framework
    • Create a web template for game marketing and community (template)
    • Create a mobile environment to extend the game community
    • Create game identity services (profiles, metadata utilities) (component)
    • Create game social engine (component)
    • Create achievement and reputation services (solo, cooperative, competitive, rankings, etc.) (component)
    • Create game context services (auditing, player, game world) – e.g. API for community integration, e.g. 3rd party applications
    • Create payment provider integration tools (component)
    • For the .NET version, create NuGet packages
  • Create Game Development Tools
    • Create a standard game data model
    • Create a markup language for game elements, plot and story creation (GCML) (for RPG type Turn-based games)
    • Create a designer for the markup language
    • Create a Real-time Game Framework
    • Create a Turn-based Game Framework
    • Create reference games for various platforms (Desktop / Mobile / etc.)
  • Create Reference Applications
    • Player Profile
    • Management Dashboard
  • Create servers and peer to peer client software
    • Marketplaces
    • Achievement, reputation and ladder peer trackers
    • Content server

 

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Last edited Nov 12 2011 at 1:27 AM by drive, version 7